ROBOT CUSTOMIZER

June 23, 2026

This was a character creator I developed for both Unity and Unreal Engine to varying degrees. It started as a concept using multiple characters I had modeled and animated, and quickly turned into a full blown dev project.

The idea started from a series of characters I'd created while trying to explore weird rigging styles
The project made its way through both Unity and Unreal Engine as an exercise in adaptability
The project, though unfinished, aimed to let you build different simple shapes onto a static rig, where things like color control, patterns, and object proportions
would have analog feeling control, resulting in all sorts of blobby robots with primitive shapes directly inspired by early 3D character design

Other Work